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Learn More About the Exhibition  Curator

About This Exhibition : .

Curator, Developer, and Exhibition Designer: Ebrahim Poustinchi
Sansar Collider Optimization Team :

Nathan Dregely, Niles Hand, Amanda Harrer, and Denver Curtis


This show aims to build a digital A+D world, “One Object at a Time!”
We live in strange days and nights where the meaning and the philosophy of physicality, digitality, presence, and absence are vaguer than ever. Today— whether we accept it or not, it is clear that our lives are hybridized, and heterogeneous. Concrete definitions are surrendering their rigid borders to blurry seams. Meanings are evolving, and growing out of their boundaries and boxes, technology becomes increasingly ubiquitous, yet its presence becomes more and more transparent and invisible; It becomes more absent!
In hazy setups as such, although “things” are not present as they “suppose” to be, there are always magical moments when “things” are morphing and blending into new “things.”
Similarly, space, scale, and architecture as one of the core mediums for spatial experience, have been operating differently. Through Zoom calls, our living room—architectural space, turns into a studio, social bar, family room, stadium, concert, or even conference venues—each as another architectural space. These examples are—or at a minimum can be, provocations to question "space," "scale," and "architecture" in relation to virtuality, presence, and absence.
A+D, One Object at a Time tries to take advantage of this haziness to propose another clarity. The show is based on a collection of digital objects by participants; objects with a variety of characteristics, articulations, and digital materiality; Inhabitable or uninhabitable, shelled or solid. However, the scale/orientation/multiplication of these objects remains vague, and open to curators' reinterpretation. The objects come together, one at a time, digitally curated, scaled, positioned, and reimagined as "part" of a bigger "whole."

The exhibition space is no longer a platform to showcase the objects; In this instance, the collection of objects becomes a medium to produce an experienceable exhibition space. Via an online VR platform, the objects serve both as the exhibition—space, and the exhibited, simultaneously.

One Object at a Time is made of two sets of experience: 1-Interactive VR/PC multiplayer realtime game, and 2-A web-based interactive experience featuring 20+ drawing apps.


To make the interactive VR/PC version of One Object at a Time exhibition more accessible for a wide range of users worldwide, we developed the show on Sansar--a social VR platform. Employing Sansar's cloud-based networking infrastructure and multiplayer nature, One Object at a Time can become a place for virtual social interaction/gathering and welcome a new audience range from across the physical--and digital, worlds! produce an experienceable exhibition space. Via an online VR platform, the objects serve both as the exhibition—space, and the exhibited, simultaneously. Sansar is available on PC and standard VR headsets. 

VR/PC World  | Brief Overview : .

One Object at a Time also lives on the web, via a series of interactive custom-made drawing web-apps.

To extend the audience of One Object at a Time, in parallel to the main interactive VR/PC/Sansar world, the show continues to exist as a series of interactive custom-made drawing web-apps. Each object becomes a three-dimensional brush, and the audience can create a drawing with the objects by their favorite designers, using any web browser--without needing any additional software. 



Sample of the WebExperience : .

A/P Practice
Endemic Architecture
Folly Feast Lab
Gabriel Esquivel
Greg Lynn FORM
hoX (Brendan Ho)
Hume Architecture
Ibañez Kim
Ivan Bernal
James F. Kerestes
Jason Vigneri-Beane
Jean Jaminet
Keyla Hernandez
MR Studio
Nick Safley
office ca
Ozel Office
Rachael McCall
Tekena Koko
The Bittertang Farm
ybaynes studio
Young & Ayata
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